404-GEN integrates a decentralized 3D models generation platform with Unity


404 generos Today he announced that it has become the first 3D models generation platform decentralized to integrate with Unity.

Integration with unity, the platform to create and grow interactive games and experiences, allows developers or even players to generate models directly from the Mainnet bittensor within the United environment. The company addresses next -generation content creators, not necessarily professionals, to give life to their creative ideas.

“These people are not necessarily professionals or work in triple A environments, but they still have very creative ideas. I want to give them life, and that is really what we are trying to do,” said Ben James, CEO of 404-Gen, a startup based in Switzerland, in an interview with Gamesbeat.

Now available as a verified solution in the Unity asset store, this integration introduces a new 3D representation based on Gaussian splatter, a technique that provides the creation of decentralized content to the users of the unit, James said.

404-GEN uses a network of miners to produce the best 3D image.

As you can see in the images, the Gaussian flagates take a scan of an area and then generate a cloud of points that can play the place in 3D. It is a computer graphics technique that creates photorealist 3D scenes from a set of images or videos. He does it using mixtures of millions of small and translucent ellipsoids (Gaussian splashes) to reproduce the scene. These splashes, often used to rebuild digital twins from real places, have data on the position, color, size and transparency, which are combined to create a realistic 3D model.

The technical team of Unity rigorously evaluated the technology of 404 generos and recommended several improvements, especially marking a reurbing of certain AI units to guarantee the commercial viability of the models produced.

In addition to these improvements, 404-GE introduced a “digital handshake” to optimize creative and legal processes for developers, ensuring that models generated by decentralized miners are ready for commercial use. These improvements not only refine the technical framework, but also facilitate more perfect integration and with a single click, which makes it accessible to developers at various levels of skill.

“This integration is an important step for our ecosystem. It allows creators to work directly with decentralized 3D generation tools within the Unity editor, leveling the playing field for independent developers and designers,” said Ben James, a 404-GEN founder, in a statement. “Our technology joins the development of traditional games and decentralized networks, which offers a practical solution that meets the expected commercial standards in the industry.”

The company has nine employees.

By reducing technical barriers, the integration of 404 generos promotes experimentation with innovative 3D modeling techniques. This movement highlights a growing openness between the web2 companies established to collaborate with decentralized subnets in bittensor, expanding creative opportunities in games development and digital design.

Origins

Ben James is CEO of 404 generos

Name 404 comes from error when you press a bad website. James was a Crypto fan and excited himself with space. He read white documents and thought about how to encourage different parts on a blockchain network in the right way. And thought about using technology to democratize content creation.

James founded 404 generos a couple of years ago with an approach to 3D and AI images. There are other competitors out there, but James believes that the company is unique due to its decentralized model.

“When we generate 3D models, in reality the code we write as a company is really a code oriented around choosing the best 3D model for a particular warning, whether an image or a text message, in real time, algorithmically, therefore, using things as models of visual language or different types of multimodal models to do so,” he said. “That means that there is no unique size solution here.

The company is also unique in its focus on Gaussian splashes to make the 3D representation. The firm has nine employees now.

“We believe that especially within AI and automatic learning spaces, this has a tremendous potential trajectory, and within the game industry, it would allow things like three light assets, so it can have more unique assets in a single scene,” James said. “You can turn them into meshes, which is the standard of the industry. But everything we generate is generated as a Gaussian Splat.”

You can find 404 generos media in the Unity store.

James said that the decentralized nature of the platform allows the algorithmic generation of real -time 3D models that use visual language models and multimodal models. The company is based on a building community that contributes to open source models to find the best solutions for users.

With the decentralized model, the user’s instructions are sent to the miners in the ecosystem and generate multiple competing models. The company uses algorithms to choose the best user model, and high quality models that are not selected are stored in an open source data set. The company encourages miners with tokens, with the highest reward that goes to the best results.

While the company is producing high quality work, James believes that AI should increase the intuition of designers and artists, making their roles more creative.



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